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The Mech:

This mech was a blast to build! I had so much fun building it and designing it, at the time I was playing a lot of titanfall, so this was the inspiration for this design. Creating the design wasn't too hard to build, I essentially box modelled most of the design, this essentially means I started with simple cubes and morphed then adjusted the shapes to how I wanted them and I did this for each limb of the design. This is how I tend to approach most of my mechanical designs within Maya, I find it to be the most comfortable approach for me personally. Admittedly, rigging the design was the hardest part of this design, I had to use IK rigs before, however, for some reason, this rigging method just refused to work within the limbs of my design. However, after some time researching and tweaking, I finally got it to work. This was one of my favourite projects to do this year as I just got to let loose on design work and have fun with it, and I think that's really importing to do when working, sometimes you just need another creative outlet.



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