Skip to main content

Posts

Showing posts from June, 2020

Story Telling Hand in & Moving on to Year 3

Well...I am all handed in. I must admit I am a little disappointed in myself. There was a lot more development work that I had to do than I noticed. I was not able to achieve the amount of development work hat I wanted to do, and although I am sad about that, I am still overwhelmed with joy that I was able to finish my animation. This animation was a massive task to undertake and I am very proud that I was able to complete it. Buts that is enough about work, I am all done now.  Now begins the road to year 3. Next year will be my final year of study and I need to ensure that I am prepared. Throughout the Christmas break I did no work. I took a massive break, and although I will be taking a break during summer, I need to ensure that I am putting all my free time to a useful cause. Throughout the summer I will be updating my skills in various different types of software. With each new skill I learn I will ensure to post them within this blog. So make sure you keep an eye on the blog o...

Story Telling Brief: Adrift (FINAL)

Well everyone, I have finally finished! This animation took such a long time to make but it was a truly remarkable experience! This has been my favorite project so far, for both years! I have been able to merge my passion for gaming with my project work and it has been incredibly fun! My hand in is only a few days away now, and all that left to do is touch up my development work. I have definitely left by development work on the back burner, an although I have a lot of catching up to do, this animation made it all worth it. I cannot describe the amount of fun I have had creating this animation! Not only have I learned some new techniques regarding post production software, rendering and animation, but I have also learned a new 3D programme, Blender. Blender is a great 3D programme, I never thought I would be able to move away from Maya but Blender offers new features that I have never even heard of. Everything that I have wished to achieve in Maya, I have achieved in Blender. I am rema...