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Research and Developmnet - Research, Part 4

3D modeling- Hulk

Going back to 3D modeling I was researching the 2003 Hulk which I found some interesting stuff I had to add. The set had multiple problems with modeling the hulk in 3D as blender was not as great as its today so their solution was to create a clay sculpture and scan it into a blender. this ensured that his vision was perfect and they also scanned Eric Bana (the actor) to aid with designing the hulk and the transformation scenes. 





I was fascinated by this as it confused me at first why they had these issues but after finding that it was because 3D software was not at its peak. ZBrush was still in development but if they had access to this software I believe that they would not have run into this problem but the way they solved it is interesting and it's just making me want to 3D scan and print even more. unfortunately, I don't think ill be able to 3D scan in this unit but its something I will keep in mind. 

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